This section is about dodging and movement at a micro scale

Dodging is an underrated mechanical skill that often gets overshadowed by aiming but is really part of the same system. Dodging combines knowledge of mechanical facts of the game: the weapons, their reload times, the player hitbox, view height, the animations of the model etc... with the mental awareness of your opponents and your own strengths, weaknesses, and expectations. Dodging is not just a certain pattern of pressing the A and D keys, but how to combine all of this knowledge and awareness to become more unpredictable and make your opponent more predictable.